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MMOexp Last Epoch: Fill others with double health

[คัดลอกลิงก์]

Zombie Bait

Zombie Point
6
Forbidden Knowledge, Dark Rituals, and Unnatural Preservation for Last Epoch gold resistances, ward retention, and attack speed.

Soul Aegis now grants +400 base armor to all minions - a massive one-point investment.

Necromancer Tree:

Risen Army and Grave Thorns for armor and health scaling with Int/Vitality.

Reclamation of Souls and Soul Conduit for ward generation per minion.

Reaper's Dominion and Ravenous Horde for maximum Skeleton and minion attack speed.

Deathbringer (new node): 10% damage reduction redirected to your lowest-health minion.

Veins of Malice: Sacrifice 5% of your health when casting a spell to give all minions Haste and Frenzy - the key synergy with Dread Shade.

This tree combines both immense offense and defense, letting your army thrive even in 1,000+ corruption.

Gear & Idols

The best part? No mandatory uniqueness.

You can play this build with self-found or traded gear and scale upward.

Core Gear Recommendations:

Helmet: Bone Claimer (T7 Skeleton Mage damage)

Amulet: Death Rattle (minion crit multiplier)

Body Armor: Mantle of Paleok (redirects damage to your Golem)

Weapon: Horn of the Bone Wisp (huge +skills, fire scaling, and spell power)

Offhand: Tolman's Incorrect History of Aterra (+skills, resistances, minion spell damage)

Rings: Double Phantom Grip (minion crit chance + skills)

Belt: Brewmaster's Buckle (vitality, endurance, potion buffs)

Boots: Citadel Boots (massive crit reduction and hybrid health)

Relic: Weaver Acolyte (+4 Skeleton Mage, all minions +1%)

Idols:

One idol with a Chance to summon Flame Wraith (essential for consistent fire scaling).

Fill others with double health and Mark of Death on hit for minions.

Blessings:

Choose based on your needs - life, all resistances, endurance, or minion damage are top options.

Leveling Path

For early game and campaign leveling, use:

Rip Blood

Summon Skeleton Warriors

Summon Skeleton Mages

Volatile Zombie

Dread Shade

You'll zoom through the story. Items like Phantom Grip, Death Rattle, and Reach of the Grave remain strong from early levels all the way into the endgame.

Loot Filter & Resources

The official loot filter (linked in the description on actionrpg.com) is color-coded for leveling and endgame progression. It highlights:

High-tier Uniques (2+ Legendary Potential)

Double/Triple Exalts

Weaver's Will drops

Build-specific red and orange rings

Disable early-level rules once you reach endgame, and you'll only see gear relevant to the Fire Necro setup.

Final Thoughts

The Fire Necromancer Minion Army is the pinnacle of lazy-yet-lethal builds in Last Epoch. It's tanky, self-sustaining, and capable of clearing absurd corruption levels - all while you stroll through maps like a god commanding an infernal legion.

It's beginner-friendly, scalable for experts, and pure fun to play. Having enough cheap Last Epoch gold will also make the gaming experience more interesting.

Last Epoch Dev Chat 190: Season 4 Hints, Stash Upgrade, Affix Exchange, and Roadmap Updates
This week's Q&A brought some long-awaited insights and juicy teasers about Season 4, plus updates on stash improvements, affix exchanges, and the ever-elusive roadmap. Let's break it all down.

Season 4 Teaser: The Mysterious "Flow"

As always, Mike kept things playful and cryptic when asked to describe Season 4 in a single word. His answer?

"Flow."

That's it-just flow. Naturally, this sent the community spinning with speculation. Is it related to Last Epoch gold for sale smoother gameplay systems, movement mechanics, or maybe new skill synergy? Knowing Last Epoch's track record, it's probably a mix of all three. What we do know is that the next cycle is shaping up to evolve core systems rather than just add more surface content.


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