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U4GM How Do You Unlock Every Intel in Astra Malorum Tips Guide

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If you hate leaving Astra Malorum “unfinished,” you’re not alone. I’m the same way: I can walk away from a high-round attempt, but missing intel bugs me for days. If you’re doing a full sweep while you grind, it helps to have a simple route in your head, and even more so if you’re mixing in stuff like CoD BO7 Bot Lobby sessions to keep things consistent while you learn the map’s rhythms. Either way, there are 11 intel pieces to snag here, and a couple are sneaky enough to waste your time if you don’t know the trick.

Start in The Luminarium, because it’s where most players get stuck staring at props like they’re decor. Look up at the hanging solar system model. For the “Look Out Below/Immense Power” document, you’ve gotta shoot the planets in real order from the sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune. When Neptune pops, the Pluto model blows and drops the document. Don’t overthink it, just take your time and keep the horde off you. While you’re still in that room, grab the “Please take your seat/Fools” audio log off the shelf near the trap—easy pickup, easy miss when you’re panicking.

Next, swing through the Observatory Dome, the Pack-a-Punch spot most of us beeline to anyway. There’s a crate with the “Organ Donor/Planets” audio log sitting right there. After that, head toward Machina Astralis and cut into the Archive of Orbis. Go upstairs for the “Extraorbital/Robotics” audio log. Then take a short jog to The Veilwalk: there’s a gazebo by Mule Kick with the “Unsafe Arbor/Dual Function” recording. These are the “grab it and go” ones, so scoop them before you start a round and regret it.

Back in the Archive of Orbis, find the Stamina-Up room and check the desk with the paper stack. You can’t just pick up “Archive Stacks/Eventful” straight away—you have to shoot the papers off the desk to reveal it. It’s the kind of interaction you’d never try if you weren’t already annoyed. The other one is out in Abysmal Rim: “Poser Planet/Their Town” is perched on a cliff edge near Who’s Who. Approach it slow, because one bad step and you’re donating your points to the void.

The artifact side is merciful. “LGM-1” is basically the map’s Wonder Weapon, so once you build or obtain it, that’s covered. “Perfusion Machine” and “Ascendant Eye” show up as main quest drops tied to steps in The Luminarium and the Mars segment, so they’re hard to miss if you’re actually progressing. The one people forget is “Damaged Drone”: when Oscar sends attack drones, destroy one and loot what it drops—do it even if you’re mid-fight, because you’ll swear you’ll remember later and you won’t. Once you’ve got all that, you’re free to chase cosmetics, help friends, or just u4gm CoD BO7 Bot Lobby for cleaner practice runs without your intel route getting derailed every other minute.

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